04
May
When describing Returnal to anyone that’s maybe interested in the game, I’ve been relying on that classic “comparison” technique. For instance, I might say that Returnal is like “Risk of Rain meets Metroid,” or that its gameplay reminds me of a “Bullet hell shooter crossed with a roguelike.” Most people know that those kinds of comparisons are rarely accurate. However, they offer a simple way of describing something new by comparing it to things that are already known and more established. More often than not, the best way to get someone to try something different is to base your description…