21
May
We recently talked about how Resident Evil Village sometimes struggles to remain consistently scary and balance its action and horror elements, but it seems that the divide between Village‘s combat and survival horror elements was even more pronounced in the earlier days of the game’s development. In a new video called The Making of Resident Evil Village: The Internal Struggle, QA Manager Shutaro Kobayashi reveals that his early reaction to the game was…not great. “I remember having a really strong negative reaction,” Kobayashi says of his time with one of Village‘s later builds. “The game’s content was completely divorced from…