difficulty

Deathloop Shows Difficulty Settings Aren’t Just For Gamers Who Want “Easy Modes”

I loved Deathloop despite its various flaws, but the one thing I keep going back to whenever I think back to my time with the game is its lack of traditional difficulty settings and how the absence of those options really highlights why it feels like more and more people have been calling for optional difficulty settings in recent years. Aside from allowing you to determine whether Julianna’s invasions are controlled by other players or the A.I., there’s really no direct way to alter how difficult Deathloop will be. It’s pretty much a one-size-fits-all experience where the “difficulty” of the…
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Returnal’s $70 Price Highlights Gaming’s Difficulty Divide

We really need a word or a phrase for when you’re a fan of something but not necessarily a fan of the fans of that thing. It’s a concept that’s impacted Rick and Morty, it’s an idea that has long negatively affected the Star Wars franchise, and it’s something that’s been on my mind lately as I’ve been playing more and more Returnal. Actually, the problem isn’t really Returnal itself so much as it’s the argument over difficult games. I generally love difficult games and have even recently highlighted some of the most challenging retro games across various generations. At…
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Ghost of Tsushima Patch Notes Include New Difficulty Levels

Developer Sucker Punch has released the patch notes for Ghost of Tsushima‘s upcoming 1.05 update, and they feature a series of changes that will make the game harder or easier based on your preferences. Let’s start with Ghost of Tsushima‘s new “Lethal” difficulty level. As you might imagine based on the name, this difficulty level will make the game’s enemies much deadlier. Specifically, it will make enemies more aggressive and grant them the ability to detect your presence faster. On top of that, you’ll now have to work within a tighter window for dodges and parries. Here’s the really interesting…
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