developers

Link Tank: Video Game Developers on How the Pandemic Reshaped the Industry

Video game developers reveal how the pandemic has reshaped not just gaming, but the gaming industry. “It’s not just personal gaming habits that have changed during the pandemic — making games has drastically changed too. Studios have been forced into remote development for the past year, which has been a pain point for the industry. That’s led to a string of high-profile game delays as developers struggle to wrangle giant projects together from afar.” Read more Inverse. The hype around the Justice League Snyder Cut has some people buzzing jokingly (or not?) about an NC-17 cut of Robin William’s Mrs.…
Read More

Star Wars: Squadrons Developers “Not Planning” to Release DLC

In an interview with UploadVR, Star Wars: Squadrons creative director Ian Frazier indicated that developer Motive Studios doesn’t intend to release any DLC for the game. “Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service,” Frazier says. “We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the…
Read More

Cyberpunk 2077 Developers Begin Controversial Crunch Schedule Despite Studio Promises

An email acquired by Bloomberg reveals that developer CD Projekt Red will require their employees to work six-day weeks despite previously stating they would not demand a “crunch” work schedule. “Starting today, the entire studio is in overdrive,” CD Projekt Red boss Adam Badowski states in the email. “I take it upon myself to receive the full backlash for the decision. I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back – that crunch should never be the answer. But we’ve extended…
Read More

Cyberpunk 2077 Developers Address Microtransaction Controversy

During a recent earnings call, Adam Kicinski, CEO of Cyberpunk 2077 developer CD Projekt Red, stated that the team does not intend to be “aggressive” with the game’s multiplayer microtransactions. “We’re never aggressive towards our fans!” Kicinski exclaims. “We treat them fairly and we’re friendly. So of course not – we won’t be aggressive – but you can expect great things to be bought. The goal is to design monetization in a way that makes people happy to spend money. I’m not trying to be cynical or hide something; it’s about creating a feeling of value.” That comment probably seems…
Read More

Ghost of Tsushima Developers Canceled “Prophecy” Project Leaked Online

Recently uncovered footage reveals that Ghost of Tsushima developer Sucker Punch was previously working on a now-canceled project known as Prophecy. This information seems to have originated from the portfolio of a Sucker Punch character artist which contained footage of a work-in-progress version of Prophecy. The portfolio has since been taken down, but fans have managed to save and spread the footage via various forums. While most of what we “know” about Prophecy is really just speculation based on analysis of that footage, it should be noted that the footage appears to have been taken from a version of Prophecy…
Read More

LA Noire: The VR Case Files Developers Working on New VR Project With Rockstar Games

Developer Video Games Deluxe, the studio that previously worked on LA Noire: The VR Case Files, has revealed that it is developing a new VR project in association with Rockstar Games. “Having finished the critically well-received L.A.Noire: The V.R. Case Files we are now gearing up for a new project, a AAA open-world title in VR for Rockstar,” says Video Games Deluxe via a Linkedin post. “2020 marks our 7th year of working exclusively for Rockstar in Sydney and we are excited to [be] taking on this groundbreaking project.” The post goes on to say that the studio is looking…
Read More